Ley System

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Rules of Development
  1. Keep in mind that this world may be published in one way or another. I encourage you not to integrate any concepts of a story or RPG world that you are creating and intend to publish independent of Aserra.
  2. Any ideas you use must be original, as if I publish this game, I would not like to get slapped with copyright infringement suit for a rip-off I didn't catch.
  3. Do not model any nations or cultures entirely after existing nations and cultures in the real world. You may use aspects of any existing cultures, though, and it would be best to mix things up too.
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  5. I must give approval for anything major created by other players, so until I tell you that I'm ok with that, don't automatically assume that it'll be canon.
World of Aserra
Ley System

Post by World of Aserra » Sat Mar 03, 2012 8:31 pm

Ley System
Flowing throughout Aserra is an invisible energy known as mana. The life-force of the planet, mana was stockpiled from the universal supply within the world during its creation. Mana fuels the living things of the world, nurturing flora and fauna. Souls of all living things are comprised of mana. The energy is delivered through leypoints and leylines, which act like a circulatory system for the entire planet.

Leypoints are mana springs; points at which the energy pours up from within the planet, then trickles out through leylines that spider across the globe. Aserra has ten leypoints and approximately 120 leylines. The age and size of a world impacts the amount of lines and points. New worlds have an abundance, but over time they “dry up”, though generally leylines only number in the low hundreds and below. Leypoints are crucial to the life of a planet, and they can be blocked which can cause the planet to whither over time. Blocked leypoints can be restored, but restoration requires extreme measures, even as extreme as destroying an entire continent which, as Aserra is familiar with, carries drastic consequences for those living on the planet.

Aserra has ten leypoints scattered across the world, corresponding with the elements of Air, Water, Earth, and Fire. Leylines are assigned the elements of Life, Light, and Darkness, and each kind conjuncture only at certain leypoints.
  • Air leypoints can be the point of conjuncture for Life, Light, and Darkness leylines.
  • Water leypoints are the conjuncture for only Life and Light leylines.
  • Earth leypoints are the conjuncture for only Life and Darkness leylines.
  • Fire leypoints are the conjuncture for only Light and Darkness leylines.
There are two Air, three Water, two Earth, and three Fire leypoints on Aserra.
  • One Air leypoint is on the continent of Thiskel, in the northern region of the Ideil Mountain Range. The other is on the continent of Kalesten, in the Gayntos Mountain Range, in the southern borders of the nation of Emkal.
  • The Water leypoints are mostly in bodies of water. The first Water leypoint is in an undersea mountain range in the southwestern tropics of the Tonult Ocean. The second is in the inland Kalesten Sea. The third is near the antarctic circle where the Riath Strait meets the Sea of Kaltur.
  • The first Earth leypoint is in the Mordac Mountain Range of the Thiskelian isthmus that connects northern and southern Thiskel. The second Earth leypoint is in the Ormiss Mountain Range of the Forsaken Land.
  • The first of the Fire leypoints was located in the heart of Ageond, but became a wellspring after the sinking of the continent. The second Fire leypoint is in the volcanic Ohoni island chain in the Tonult Ocean, nearer to Kalesten than the remnants of Ageond. The third is located in the Great Desert of Thiskel.
Leylines and points encourage life and attract civilization. Many cities, villages, and temples are built on leylines, as living in such a location leaves one feeling invigorated. Sorcerers also flock to leylines and points, as these locations offer them the greatest supply of the source of the magic; mana. Sorcerers of Emkal have learned to refine mana from their leypoint into crystals called manastones, which allow sorcerers to burn mana without stealing it from the life around them. Aside from the draw to humans and other races, leylines are often home to flourishing plant and animal life.

The destruction of the continent of Ageond not only blocked a Fire leypoint, it also created a wellspring; a chaotic mess of energy that forms a quadrangle in the ocean between the north of the Forsaken Land and the archipelagos that are the remnants of Ageond’s mountain ranges. The effects of the quadrangle are unpredictable, and sailors, Mariel, and Marfod avoid it at all costs as many individuals have just disappeared without a trace when entering the quadrangle.