Elementalism
The elementalism used by the elemental races (Zaedyn, Mariel, Brech’mar, Asath, Nafod, Idayn, and Danaij) is a form of spiritual energy. The elemental spirits are manifestations of the elements (air, water, earth, fire, life, light, and darkness in Aserran tradition) themselves, and for them, using their element comes as naturally as using an arm or a leg for a human. As the elemental races are spirits given flesh, using their element comes naturally to them as well, and works much in the same way as it does for the spirits. The ability slowly matures from early childhood alongside cognitive and fine motor skills. By the teenage years, most youth of the elemental races begin to receive training in their abilities to hone them toward a specific career goal that is beneficial to the community.
Elementalism can be applied toward every day life and the simplest tasks require very little expenditure of spirit energy. In combat, elementalism can be applied to do more damage than a mere weapon or physical feat alone; air elementalists can employ gusts of wind and change air pressure in concert with their weapon; water elementalists can manipulate currents and pressure in the water; earth elementalists can turn the very ground against their opponent; and so on. Even the common people of an elementalist community put their magic to practical use, often using elementalism in construction, artistry, and craftsmanship. The most talented elementalists often become priests in their communities; serving as both a spiritual leader, communing with fellow elemental spirits, and honing their talent to its greatest potential.
Unlike other forms of magic, Elementalism is not readily learned by individuals of other races. As the source of the ability lies in the elemental spirit bound to the soul of the elementalist, it cannot be taught to one who possesses a normal soul. When it comes to mixed-race offspring, elementalism can be passed down a direct female line for no more than three generations, but each successive generation will typically be weaker as the non-elemental heritage makes it harder to connect with one’s inner elemental spirit. Also, when a child is born from a union of two elemental races, they will inherit the mother’s element.
Elementalism is not cast like other spells, though priests may use chants to focus greater and more complicated spells. Typically, it is translated from thought by hand and body gestures, or along combat movements, such as the strike of a sword or spear, or firing of an arrow.
Air Elementalism
Air Elementalism is used by the Zaedyn, the race bonded with the spirit Sylph. Half-Zaedyn can use Air Elementalism if they are born to a Zaedyn mother, as well as any descendants for up to two more generations of a direct female line. However, the ability is weakened with each generation if combined with a non-elemental race.
Air Elementalists can manipulate the air around them. In combat, Air Elementalism can be used to enhance and extend weapon strikes, control arrows or javelins in flight, blow back opponents with gusts of wind and air pressure. Advanced techniques can create lightning and vacuums. In daily life, Zaedyn can manipulate air currents and wind to assist in flight. Zaedyn cities are built by architects who specialize in eroding stone with controlled air pressure. In concert, Zaedyn priests can affect the weather by their own power, and by communing with fellow Sylph spirits, though this is rarely done. Individual Zaedyn have a limited range of influence for their abilities.
Zaedyn are capable of healing one another through application of air pressure and controlled wind on injuries. While they are surrounded by air, it takes focus and control to heal, and success relies on the spiritual energy of both the healer and one being healed. They cannot heal individuals of other races in this manner, and the healing rate is slower for half-Zaedyn.
Water Elementalism
Water Elementalism is used by the Mariel, the race bonded with the spirit Undine, and the Marfod, an aquatic Nafod race that is bonded to the water nymph race Nereid. Marfod are also capable of Life Elementalism. Half-Mariel can use Water Elementalism if they are born to a Mariel mother, as well as any of their descendants for up to two generations of a direct female line. However, the ability is weakened with each generation combined with a non-elemental race.
Water Elementalists can manipulate the water around them, much in the same way Zaedyn use air. As the Mariel are an aquatic race for the majority of their lives, their abilities are best applied in the water. Water Elementalism can be used to manipulate currents and pressure, and in combat, can be used to enhance and extend weapon strikes. Advanced techniques can create whirlpools, waterspouts, and tidal waves. In daily life, Water Elementalism is often subtly applied to travel by swimming and simple day-to-day activities without much thought. Mariel cities are built by architects who specialize in eroding stone and coral with controlled currents and heavy water pressure. In concert, Mariel priests can conjure storms and cause devastating tsunamis on the shore through their own power and by communing with fellow Undine spirits, though this is rarely done unless there is a threat to the community on land. Individual Mariel have a limited range of influence on their abilities.
Mariel youth who come ashore for their twentieth year are highly limited in their elementalism, but often know a few techniques for self-defense or other purposes. To employ their abilities, they must be near a collection of water (either a body of water, or common place things like troughs, pitchers, wells, etc.) or carry water on their person in a skin or canteen. Water can also be drawn out of the environment around them, but few Mariel youths know this technique. Half-Mariel with the ability for Water Elementalism are often self-taught and create advanced techniques that their full-blooded brethren would not be capable of grasping with their limited time on land.
Mariel are capable of healing one another through controlled water pressure and currents, or through meditation (when immersed as they typically are). While they are surrounded by water, it takes focus and control to heal, and success relies on the spiritual energy of both the healer and one being healed. They cannot heal individuals of other races in this manner, and the healing rate is slower for half-Mariel.
Earth Elementalism
Earth Elementalism is used by the Brech’mar, the race bonded with the spirit Gnome. Half-Brech’mar can use Earth Elementalism if they are born to a Brech’mar mother, as well as any of their descendants for up to two generations of a direct female line. However, the ability is weakened with each generation combined with a non-elemental race.
Earth Elementalists manipulate the soil, bedrock, stone, crystals, ores, and other parts of the ground beneath their feet. This is the hardest form of Elementalism from the basic four elements, as it requires great mental fortitude and effort to move the earth. Earth Elementalism is employed in combat deliberately, often causing the earth to tremble or rise up beneath their opponent. It is typically used as either an opening salvo, or ending blow due to the focus and determination needed. Most Brech’mar rely on Earth Elementalism for their homes and livelihood, either applying it to mining, building, farming, or crafting metal and stone objects. In concert, Brech’mar priests can cause devastating earthquakes through a combination of their power and communing with fellow Gnome spirits, but this is rarely done except in defense of their community. Individual Brech’mar have a limited range of influence on their abilities.
Brech’mar are capable of healing one another through contact with their element (a little soil, sand, gravel, or other bit of earth), and focus on behalf of the healer and one being healed. They cannot heal individuals of other races in this manner, and the healing rate is slower for half-Brech’mar.
Fire Elementalism
Fire Elementalism is used by the Asath, the race bonded with the spirit Salamander.
Fire Elementalism is commanded most easily through existing flames, but by drawing upon their own spiritual power and providing a little friction (a snap of the fingers, for example), Asath can produce fire as well. Asath also can apply their abilities to lava and magma. In combat, Fire Elementalism can be employed by igniting and heating weapons, and flinging flames at the enemy. Advanced techniques can fan flames into devastating firestorms. In daily life, Fire Elementalism only provides limited comforts; lighting cookfires, hearths, lanterns, torches, and other commodities. As many Asath inhabit volcanic regions, some architects employ lava in shaping foundations, though otherwise, Fire Elementalism has few other practical applications to construction. In concert, Asath priests can call forth magma from underground through a combination of their power and by communing with fellow Salamander spirits, but this ritual is rarely used except in desperation to protect their community. It also varies in difficulty depending on the availability of magma. Individual Asath have a limited range of influence on their abilities.
Asath are capable of healing one another through contact with fire. Though fire can burn them, focus and controlled application on behalf of the healer and one being healed can change it from a damaging element to a healing one. They cannot heal individuals of other races in this manner.
Life Elementalism
Life Elementalism is used by the Nafod races—Ochae’nafod, Dra’nafod, and Marfod (who are also capable of Water Elementalism)—which are bonded with the souls of certain Nymph races. Half-Ochae’nafod or Half-Dra’nafod can use Life Elementalism if born to a Nafod mother, as well as any of their descendants for up to two generations of a direct female line. However, the ability is weakened with each generation combined with a non-elemental race. Some Fayl’Idayn also have Life Elementalism due to Nafod heritage on a direct female line, and this ability can carry on for more than three or four generations, especially with more infusions of Nafod blood.
Life Elementalism is a less tangible concept than the other forms of Elementalism. Life, in the Aserran elemental mythology, is considered to be the energy of all living things; quintessence, mana, soul energy. It is associated with all living things, as well as fertility and healing. Life Elementalists manage life energy by directing it to grow and heal, but they also have the capability to drain life. It is basically using their spiritual energy to manipulate mana, but not to spend mana.
The most common application of Life Elementalism amongst the Nafod is healing. Minor to major injuries and illnesses are typically quickly healed and cured by the infusion of life energy from one person to another. Nafod may also apply healing to animal and plant life, especially if damage is caused by non-natural means (human incursion, usually), or if a plague or blight threatens the local wildlife. Advanced techniques can heal the gravely wounded, or even revive the recently deceased by healing physical ailments and recalling the soul before it completely leaves the body. Self-healing is more complicated, however, and best accomplished by focusing one’s energy on what needs to be healed, but when that isn’t enough, a desperate Nafod may draw life energy from surrounding plant or animal life.
Life Elementalism is also applied to creating Nafod communities. By influencing and encouraging the growth of plants, they create living structures within which their communities are housed. To feed their villages, they also encourage local fruit-bearing plants or edible vegetation to produce more, making their food sources more reliable.
Life draining goes against their nature, but it is a rarely used practice amongst the Nafod, often only turned to as a defense mechanism. This may only happen if the Nafod is unable to shape-shift, is cornered, unable to fight, and most likely injured, and they will likely not take enough life to kill their attacker—just enough to disorient or knock them unconscious. Life draining can be applied to forest maintenance, however. If there is an invasive or over-populated species, the local Nafod may band together to seek out and destroy or diminish the species in question by draining the life energy of members of that species.
Unlike other forms of Elementalism, Life Elementalism can be deadly to its users. Nafod can sacrifice their own life energy to others, and in concert, groups of Nafod can restore forests by a mass sacrifice of their own lives. However, Nafod are fully aware of how much energy they can spend before it becomes dangerous, and in typical situations, if more life energy is called for than their body can provide, they often take a small amount from plants, leylines, and other living things in the surrounding environment. Individual Nafod are limited mainly by their own spiritual energy, and have a limited range of influence for draining energy. Healing an individual requires touch, and unlike other elementalists, Life Elementalists can heal anyone or anything, regardless of race or species.
Light Elementalism
Light Elementalism is used by the Idayn and some Eain’Idayn as they are bonded to the souls of enigmatic spirits of light. Half-Idayn can use Light Elementalism if born to an Idayn mother, as well as any descendants for up to two more generations of a direct female line. However, the ability is weakened with each generation if combined with a non-elemental race.
Light Elementalists manipulate the visible spectrum and anything luminescent. The spiritual energy of the elementalist himself is often used in place of more tangible matter to give light substance. This is applied toward the use of hon’em, an object which amounts to a handle for a weapon of light—be it a sword hilt or a bow grip. Idayn can create weapons purely from their spiritual energy and light, but the use of a hon’em makes it easier as the hon’em works as a focus, and contains crystals that store spiritual energy, causing less spiritual toll on the user. Most young Idayn are initially trained to create their own weapons, then they later earn their hon’em. Light Elementalism also contains more direct techniques that use light; such as blinding and dazzling opponents, and creating minor illusions (nothing as complex as what fae magic can create, however).
Light Elementalism is also utilized in Idayn construction, thanks to a bio-luminescent fungus called andáril. The fungus is solid as stone when properly utilized and matured, but velvet-soft to the touch, and of a gentle white shade that produces a soft white glow. It grows on the fertile soil of the forest floor, climbing up into the trees for Idayn homes, and also grown into homes for Eain’Idayn and shared buildings on the forest floor.
Healing for Light Elementalists is unique from other forms of elementalism. While other elementalists can apply their element toward healing one another, and Nafod can heal anyone by redirecting spiritual energy, Light Elementalists can heal anyone regardless of race with their “holy light” healing technique.
Dark Elementalism
Dark Elementalism is used by the Danaij and Danaij’vai as they are bonded to mysterious Shades. Half-Danaij and Half-Danaij’vai can use Dark Elementalism if born to a mother of the Danaij or Danaij’vai race, as well as any descendants for up two more generations of a direct female line. However, the ability is weakened with each generation if combined with a non-elemental race.
Dark Elementalists manipulate shadows, which are rather intangible on their own. The spiritual energy of the elementalist herself is often used in place of more tangible matter to give darkness substance. Typical applications of dark elementalism lean toward stealth and obfuscation. They have some illusionary skills, but these mostly focus on obscuring things rather than changing their appearance.
Like the Light Elementalists, Dark Elementalists apply darkness as a weapon through the use of an item called a ny’tal, which looks similar to a sword hilt or grip of their weapon of choice. The weapon is formed of darkness and the spiritual energy of the wielder, and is easier to maintain with the focal point of the ny’tal. Like the Idayn hon’em, the ny’tal is set with crystals that store the spiritual energy of the user, causing less spiritual toll on the user with each use. Dark Elementalist fighters often carry both a ny’tal and weapons made of shadow ore (read on) due to their ease of use.
In construction and crafting the Danaij apply their Dark Elementalism to shadow ore, a dark substance mined from astral crevasses. It is a fiber that can be manipulated into any number of uses from being as malleable as a fabric to solid as metal for armor and weapons. Shadow ore is rarely used as a material for construction, except as supplementary or superficially, due to its rarity. It is mined through a connection between the prime material plane and astral plane by opening a crevasse magically, after which it can be mined like any other ore. It can be extremely dangerous to mine, so the Danaij often rely on labor from human slaves and the lower Vauth caste of Danaij slaves. When the shadow ore is removed from the astral plane and processed it can be manipulated by Dark Elementalist craftsmen and applied to a number of different needs.
Dark Elementalists do not have healing abilities that can be applied to others, but they do have techniques that can drain the life from others and apply it to healing themselves. However, this technique is typically only used by the Shuri and Vana castes and requires deep understanding of their spiritual nature which the lower castes are not permitted.
Due to the high, concentrated population of the Danaij and the mixing of human and Danaij heritage, Dark Elementalism is not as prevalent amongst the Danaij as it is amongst individuals of other elemental races. The higher Vana castes are purest of blood and have the highest talents, while individuals born of any lower castes that show great potential are often placed in the Shuri caste. Those of the Shan warrior caste are not as magically skilled as the Shuri, but have enough talent to competently wield ny’tal weapons and use stealth techniques of Dark Elementalism. Danaij of the Chau and Rothet castes who have moderate potential often apply it to shadow ore crafting careers. Some Chau, Rothet, and most Vauth have little to no skill in Dark Elementalism.
Ice Elementalism
Ice Elementalism is used by the Aeul’Idayn as they are bonded to the ice spirit Lycia. Half-Aeul’Idayn can use Ice Elementalism if they are born to a Aeul’Idayn mother, as well as any of their descendants for up to two generations of a direct female line. However, the ability is weakened with each generation combined with a non-elemental race.
Ice Elementalists are masters of freezing temperatures. In combat, Aeul’Idayn can create weapons of ice, or channel coldness through weapons. Advanced techniques using metal weapons can cause exacerbating wounds where freezing spreads from the area struck. The more moisture an Aeul’Idayn has at their disposal, the more power they have, as they can use it to chill the air and slow their opponent, or even bind their opponent. In daily life, Ice Elementalism is often applied to construction, especially in the Aeul’Idayn capital city of Druill. In concert, Aeul’Idayn can affect the weather to cause hail and snowstorms, but this is rarely done. Individual Aeul’Idayn have a limited range of influence.
Ice Elementalists are affected by their surroundings; they are at their strongest in the cold—for Aeul’Idayn this would be in their homeland of Athok, or in the winter elsewhere. If placed in a humid jungle or hot desert, an Aeul’Idayn would have to be quite skilled to use their abilities under the oppressive heat.
Aeul’Idayn are capable of healing one another through applying ice to an injury and focusing the spiritual energy of the healer and one being healed. Though they are surrounded by ice in Athok, it takes focus and control to draw out the elemental properties that are needed, and exposure to freezing temperatures can be dangerous, even to Aeul’Idayn. Alone, Aeul’Idayn can potentially heal themselves if they have accress to ice or snow, ideally from a source other than their own ability as any ice the create would be filled with their own spiritual energy (they would only be taking back the energy they exerted rather than gaining more energy). These techniques cannot be used on individuals of other races, and the healing rate is slower for half-Aeul’Idayn.