Homunculi (Rough)
Posted: Thu Feb 10, 2011 11:53 pm
Homunculi
In the simplest of terms, a homunculus is an artificial being capable of operating and sustaining itself. It is a being created outside of any natural birth. They are incredibly rare and very difficult to make. Due to this, there is no unified homunculi culture or even standard form of creation. Thus, results can be incredibly varied across every aspect of a homunculus, from appearance to ability to agency.
Homunculi are magically powered and built to the specifications of their makers. Thus, there is no standard homunculus. However, characteristics that are common across all designs are that they are self-sustaining, they do not carry sentient souls of their own, and can be made of almost any combination of materials.
Location and Abodes
There is no standard location or living situation.
Appearance and Garb
Homunculi can have a great variety of appearances. It is more common for a homunculus to be made to appear human or similar to another common race. It is just as possible, however, that the creator will craft their homunculus to appear monstrous or an impossible amalgamation of different beings. An example of this might be that of a man whose legs are that of a spider’s. Generally speaking, a homunculus is not a perfect recreation. Usually, there is a sign somewhere that it is not naturally born no matter how hard the creator tries. That sign most commonly has to do with the materials used.
For the same reason that a homunculus’s appearance can vary widely, so too does the garb.
Lifespan and Reproduction
Lifespan is largely dependent on design and maintenance. A homunculus does not age. A homunculus’s body, however, is capable of wearing out. Theoretically, a homunculus could live forever if the body is maintained endlessly. A homunculus is also capable of running out of energy if there is not a consistent power source for the body.
A homunculus cannot reproduce with each other or with other beings.
Diet, Agriculture, and Hunting
A homunculus does not require food. It simply requires power. Often, this means the one time implanting of an animal’s soul. Other methods of powering a homunculus can include the harvesting of mana or the draining of other sentient beings of soul energy. Homunculi carrying animal souls simply need to recharge with sleeping. The only other substances that a homunculus can use are to repair or maintain their own bodies. It can be any material from mud to the flesh of living beings.
Religion
The homunculi have no religion or faith native to their race.
Magic and Abilities
The homunculi, depending on their construction, can have a variety of abilities. Most creators desiring to have them cast magic must design them with this in mind, including providing for a strong intellect and a regenerating source of magic (like the soul of a strong animal). Other than magical abilities, homunculi are capable of what they are made of providing that their bodies are maintained enough to continue performing that function.
Personality
A homunculus’s personality is programmed by its maker and can vary greatly. It normally depends on the amount of agency allotted to the homunculus. A homunculus can have next to no personality and operate much like a mindless zombie if it has no agency of its own and simply follows orders. On the other side of things, a homunculus with a complex personality is designed to have more free will and independence.
Play-ability
A homunculus can be a playable character.
Stats
Stats are largely dependent on construction.
In the simplest of terms, a homunculus is an artificial being capable of operating and sustaining itself. It is a being created outside of any natural birth. They are incredibly rare and very difficult to make. Due to this, there is no unified homunculi culture or even standard form of creation. Thus, results can be incredibly varied across every aspect of a homunculus, from appearance to ability to agency.
Homunculi are magically powered and built to the specifications of their makers. Thus, there is no standard homunculus. However, characteristics that are common across all designs are that they are self-sustaining, they do not carry sentient souls of their own, and can be made of almost any combination of materials.
Location and Abodes
There is no standard location or living situation.
Appearance and Garb
Homunculi can have a great variety of appearances. It is more common for a homunculus to be made to appear human or similar to another common race. It is just as possible, however, that the creator will craft their homunculus to appear monstrous or an impossible amalgamation of different beings. An example of this might be that of a man whose legs are that of a spider’s. Generally speaking, a homunculus is not a perfect recreation. Usually, there is a sign somewhere that it is not naturally born no matter how hard the creator tries. That sign most commonly has to do with the materials used.
For the same reason that a homunculus’s appearance can vary widely, so too does the garb.
Lifespan and Reproduction
Lifespan is largely dependent on design and maintenance. A homunculus does not age. A homunculus’s body, however, is capable of wearing out. Theoretically, a homunculus could live forever if the body is maintained endlessly. A homunculus is also capable of running out of energy if there is not a consistent power source for the body.
A homunculus cannot reproduce with each other or with other beings.
Diet, Agriculture, and Hunting
A homunculus does not require food. It simply requires power. Often, this means the one time implanting of an animal’s soul. Other methods of powering a homunculus can include the harvesting of mana or the draining of other sentient beings of soul energy. Homunculi carrying animal souls simply need to recharge with sleeping. The only other substances that a homunculus can use are to repair or maintain their own bodies. It can be any material from mud to the flesh of living beings.
Religion
The homunculi have no religion or faith native to their race.
Magic and Abilities
The homunculi, depending on their construction, can have a variety of abilities. Most creators desiring to have them cast magic must design them with this in mind, including providing for a strong intellect and a regenerating source of magic (like the soul of a strong animal). Other than magical abilities, homunculi are capable of what they are made of providing that their bodies are maintained enough to continue performing that function.
Personality
A homunculus’s personality is programmed by its maker and can vary greatly. It normally depends on the amount of agency allotted to the homunculus. A homunculus can have next to no personality and operate much like a mindless zombie if it has no agency of its own and simply follows orders. On the other side of things, a homunculus with a complex personality is designed to have more free will and independence.
Play-ability
A homunculus can be a playable character.
Stats
Stats are largely dependent on construction.