Religions of Aserra

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Suggest a God

Post by J. M. Vincent » Thu Aug 07, 2008 8:45 pm

Got an idea for a god to add to our pantheon? Let me know. Suggest at least trait, virtue, or vice this god may represent, or go as far as writing up a name, back story—including parentage, and appearance for the god.

Pre-Existing Realms of Divinity
First Generation
  • Supreme God - Previously Orran’sulani, succeeded by Idraen
  • Supreme Goddess - Previously Nydoini, no successor
Second Generation
  • Air Element - Zelan
  • Water Element - Maris
  • Earth Element - Brecha
  • Fire Element - Alaezo
  • Life Element - Entra
  • Light Element - Idraen
  • Dark Element - Ispa
Third Generation
  • War - Craseth
  • Peace - Saeven
  • Chaos - Sai’ras
  • Order - Acoassa
  • Lust - Suldra
  • Love - Erada
  • Knowledge - Essan
  • Corruption - Belas
  • Luck – Casril
  • Lies/Mischief – Juxus
  • Dreams - Luma
  • Fate - Niariss and Uvesa
Muses
  • Muse of Invention - Selacy
  • Muse of Epic Poetry - Hela
  • Muse of song - Reina
  • Muse of Astronomy - Tilen
  • Muse of Art - Lyrasa
  • Muse of Literature - Serys
  • Muse of Spellcraft - Ibana
  • Muse of History - Kalet
  • Muse of Comedy - Rilyn
  • Muse of Sculpture - Totela
  • Muse of Metalcraft - Esterr
  • Muse of Dance - Mixika
Seven Sins
  • Wrath - Ohadibael (Demon Lord)
  • Sloth - Sabatiel (Demon Lord)
  • Pride - Harsitiel (Demon Lord)
  • Envy - Memurael (Demon Lord)
  • Greed - Nazularuet (Demon Lord)
  • Gluttony - Asuderon (Demon Lord)
  • Lust - Arael (Demon Lord)/Suldra (Goddess)
Seven Virtues
  • Kindness - Eliel (Archangel)
  • Patience - Oseliel (Archangel)
  • Diligence - Hiphael (Archangel)
  • Humility - Runael (Archangel)
  • Chastity - Nenael (Archangel)
  • Temperance - Nanliel (Archangel)
  • Generosity - Nipael (Archangel)
Last edited by J. M. Vincent on Tue Sep 11, 2012 8:22 am, edited 7 times in total.
Reason: Replaced angel and demon names.
yazzor

Re: Suggest a God

Post by yazzor » Sat Aug 16, 2008 3:56 pm

How about a god of corruption and a neutral god of luck?
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Re: Suggest a God

Post by J. M. Vincent » Sun Aug 17, 2008 11:25 am

Done.
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Re: Suggest a God

Post by J. M. Vincent » Fri Dec 19, 2008 1:24 pm

I added a God of Knowledge and muses who were inspired by Rory's suggestion.
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Re: Suggest a God

Post by Mid-Boss » Fri Jan 16, 2009 1:37 pm

Maybe some weather gods? Or do the seasonal goddessess cover that aspect?
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Re: Suggest a God

Post by J. M. Vincent » Fri Jan 16, 2009 5:40 pm

We have a weather god, Draia.
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New Ideas for Nydoini

Post by J. M. Vincent » Sat May 29, 2010 1:27 pm

Something I've been thinking on for awhile to explain so many similar species and such is that Nydoini will have been originally a human from Earth, who ascended and continued her spiritual evolution. Eventually, she left Earth, but took with her a love for her homeworld and a genetic catalog of the flora and fauna. She eventually finds Orran'sulani somewhere out in the universe, marries him, and they settle down on Aserra where Nydoini begins to bring back the life of the world she left behind.
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Maredi and Marebi

Post by J. M. Vincent » Thu Jun 03, 2010 10:20 am

Maredi and Marebi are the two smaller moons of Adun (the larger being Nirya). Here on Earth, our moon's gravitational pull influences our tides, our calendar, and is known to influence the menstrual cycles of women, and even has an influence on hormonal cycles of men. For Adun, with it's three satellites, these roles are assigned to different moons. Nirya pulls the most weight, influencing the tide, the months and days, etc, while Maredi has a pull on males and Marebi on females. When I first included these two smaller moons, I mentioned that there was a tale in Adun's mythology pertaining to how they got that way. However, I don't actually have a story for them.

All I got is that they were mortal male and female twins. :|

Can anyone help me come up with ideas for their mythology?
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Re: Suggest a God

Post by little knight » Sun Jul 11, 2010 6:43 am

Just thought of something, god of mischief and lies.
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Re: Suggest a God

Post by J. M. Vincent » Sun Jul 11, 2010 9:23 am

A Loki? Ok, I suppose maybe one of Ispa's kids, but a bit on the neutral side.
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Re: Suggest a God

Post by little knight » Sun Jul 11, 2010 12:20 pm

yeah, I saw a goddess of chaos, but she struck me as a massive destructive type
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Re: Suggest a God

Post by J. M. Vincent » Sun Jul 11, 2010 5:50 pm

Actually, maybe she should be the mom. :P
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Re: Suggest a God

Post by J. M. Vincent » Fri Aug 06, 2010 6:58 pm

little knight wrote:Just thought of something, god of mischief and lies.
Here you go: http://www.legendsofadun.com/forum/view ... 1863#p1863
World of Aserra

Religions of Aserra

Post by World of Aserra » Tue Mar 01, 2011 12:23 am

Religions
Aserra is a world that has been actively shaped by its gods, so very few find it easy to disbelieve their existence. In general, the people of Aserra acknowledge the existence of most—if not all—of the gods, but they will pray to and worship only a select few. The majority of humans worship the a pantheon of “Gods of Light”, third generation gods who each fill a certain role in the lives of the people. The elemental races usually have a single patron god amongst the second generation gods, and acknowledge and respect the rest. Inhabitants of the Forsaken Land follow the Gods of Darkness (Ispa and her children) all at once. Other cultures honor dragons and rely on their wisdom and powers for guidance. Yet others are shamanistic cultures who honor spirits of nature. Few peoples are atheistic or agnostic.

Devotees of the gods are various kinds of clerics who learn magic in two ways; minor spells that use their spiritual power to bless, heal, and charm, and major spells which channel the power of their god much in the same way a shaman channels spirits. The latter form is used sparingly, and at the discretion of the god. For those following the Ways of Light, clerics serve a single god, while respecting and acknowledging all the others. Those who follow the Gods of Darkness serve all the Dark Gods and invoke the favor of whichever one suits their needs at the time. Clerics typically provide a service to the community in a way befitting their god’s teachings. For more on clerics, see the Clerical Magic entry in the magic section.
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Followers of Light

Post by World of Aserra » Tue Mar 01, 2011 12:58 am

Followers of Light
The religion of Light, despite its name, focuses on the worship of the third generation gods rather than Idraen, the God of Light and King of the Gods himself. Despite his position and his mother’s involvement with the creation of humanity (and any parallels to the Abrahamic God of our world), Idraen doesn’t concern himself much with the wants and needs of humanity. Instead, this duty falls his children, nieces, and nephews, the Third Generation Gods.

Not all of the Third Generation Gods have their own temples, but the more prolific, and eldest of them do. Other gods are lumped in, or only prayed to in private. Small shrines may be set up in communities or homes if a lesser known god greatly influences them. The gods that do have temples have ranks of clerics that follow their teachings and have a repertoire of spells available to them. Most gods of light teach within the seven virtues of Chastity, Temperance, Charity, Diligence, Patience, Kindness, and Humility, though their exact interpretations of these virtues may vary.

Worshipers frequent preferred temples as favor from the gods is needed. Some temples provide services to the community, for example, Priestesses of Erada often perform weddings and set up match-making, while Priests of Acoassa are charged with control of the nation’s courts, and Priests of Essan often tutor and teach the public. Each nation usually has temples to the major gods in their capitals, at the least, and most of these temples are connected in a network so that they are run in the same manner. Others (such as the Holy Court of Acoassa) are independent of each other, each one having their own interpretation of the god’s teachings as suiting for the culture.

Temple of the Seasons
Followers of the Seasonal Goddesses; Fria, Areria, Glaeria, and Oleiria. Draia also figures into worship at these temples. They have the largest followings, as the majority of most nations is agrarian. The seasonal goddesses are prayed to especially in planting and harvest seasons, but parishioners often come daily to give thanks for ideal weather and pray that it remains pleasant. Each season, the temple celebrates by arranging festivals, usually during prime harvest times.

The Temple of the Seasons takes both male and female clerics, but the priesthood is predominantly female. Most of their talent is focused on practical aspects of farming; learning which crops are best for the region, when to harvest them, the ideal weather that the crops thrive in, as well as techniques to gain the most out of the land without devastating it. The temple becomes a repository of knowledge as clerics both share it with the local farmers who seek their blessings, and learn special techniques from them as well. On the mystical side, they learn many chants and choruses to bless the land, call for ideal weather, and curry favor from the goddesses. However, they turn to their knowledge to help farmers before using magic.

Holy Court of Acoassa
Temples dedicated to the Goddess of Order, Acoassa, are most commonly used as courthouses in the large cities throughout Thiskel and Kalesten. Each temple is independent of other nations’ Acoassa temples, and works in unison with the nation’s government. Acoassan priests help the rulers of nations determine laws in accordance with the goddess’s wishes, and are responsible for judging disputes and the sentencing of criminals, while the nation’s military or constabulary handle enforcement of law. Due to the independence of the temples, interpretation of Acoassa’s will varies. While most nations’ Acoassa temples, at the core, have similar values there are some nations which take their interpretations to extremes which can lead to corruption and oppression.

Priests of Acoassa can be male or female, though the gender roles of the culture may have an impact on who is allowed to serve Acoassa as a cleric. Most of their duties pertain to in depth study of the laws of the nation, providing counsel and presiding over legal disputes, and advising rulers in the creation of laws. Magically, they have a few spells at their disposal that are predominantly warding, binding, and subjugation spells, typically used in dealing with unruly criminals.

Temple of Love
The temple dedicated to Erada, the Goddess of Love. Erada temples often provide romantic services such as officiating weddings and facilitating match-making. The Temple of Love has a network of temples throughout the nations of Kalesten, with the home temple situated in Lolal, Chawoven. Aside from supporting romantic endeavors, Erada also teaches that we should find love in all areas of life, to appreciate the companionship of people, whether that companionship is the relationship of loves, friends, family, or just the love for all of mankind. Erada also approves of homosexual and polygamous relationships, though the nations may not always agree.

The Temple of Love accepts only female priestesses, and are known to have some of the best healing spells. Rumors are abound that priestesses of Erada heal through sexual intercourse, but most of their healing is achieved through prayers and gentle touches. They do have more powerful and intimate healing rituals, but priestesses do not perform these rituals wantonly. Most priestesses will only preform these rituals for one whom they love. Most of their spells are for healing, but they also provide blessings for luck in romance and blessings of fertility. They do not have any spells to charm potential partners, finding the concept to be absolutely abhorrent.

Library of Essan
Temples dedicated to Essan and the Muses encourage the pursuit of knowledge and education. Their temple system is based in Rheneld, with strong followings in Emkal and Agenom, and moderate followings in other nations. Most major cities have temples to Essan which house vast libraries and museums, and provide classes and tutoring. Usually only the privileged seek the tutoring of Essan priests, but the clerics are often involved in any school systems for children set up by the nation. They petition national and city leaders to set up schools and donate whatever time and resources they have to enriching existing education systems.

The Library of Essan accepts priests of either gender. Accepted in the later teenage years, the young priests gain an expansive education (though they are ever learning) and are encouraged to pick up talents in art, literature, music, and other forms of expression. Magically, they have some minor healing and subjugation spells, but their focus remains on knowledge. Their most commonly sought spells are blessings and summonings for muses.

Temple of Serenity and Peacekeeper’s Synagogue
The followers of Saeven, the God of Peace, have two different sects and two different interpretations of their god’s will. While some believe that Saeven’s teachings are to be completely pacifistic, others believe that peace is something that must be defended, and even fought for. Thus, Saeven’s followers broke into two different temples.

The monks and nuns of the Temple of Serenity believe in total pacifism, even in the face of death. Aside from promoting pacifism, they also seek inner peace and spend their lives dedicated to spiritual evolution. They have some of the greatest spells for healing, but despite their pacifistic stance, they practice no subjugation spells, believing that those who seek conflict must find peace for themselves. They do, however, practice a form of martial arts that does no direct harm, but instead turns an attacker’s strength against them. It serves to protect the monks/nuns from harm in their travels, but they also practice it to hone the body and mind.

Temples of Serenity are independent of nations, but not of each other. Temples are often founded in secluded places, such as in the mountains and deep forests. Heads of each temple keep in contact with other temples through correspondence, and often trade wisdom to enrich the studies of each others’ temples.

Peacekeepers of the Synagogue realize that peace is often hard won, and sometimes, to achieve it, one must fight against oppression and tyranny. Their first directive is always diplomacy, but if that fails, then war may be a necessity on the road to peace. They have many holy spells for healing, and also are accomplished warriors. When battle is a necessity, they will go in with heavy plate and chain armor, wielding shields and maces. The Synagogue works alongside many nations, often advising rulers when they face war and facilitating diplomacy. When war does break out, if they agree with the stance of the local ruler, they will often be giving the rank of general on the battlefield and allowed to command the nation’s troops. However, if the Peacekeepers do not agree with the war or battle, they will refuse to serve. The Peacekeeper’s Synagogue is a network of temples with the main temple situated in Kales, Kalesten (formerly Chegar).

Temple of Fortunes
Dedicated to Casril, the God of Luck, Temples of Fortune are not exactly divinely ordained, but were formed by merchants in appreciation for a god that was formerly considered a “fringe” deity. Not every nation has a Temple, and they are mostly independent of each other, but Gites, Serdenaugh; Dashy and Coom, Agenom; and Shiz, Ertia are all homes to well-established temples to Casril, while other major cities are sprouting large shrines and may see greater temples in the future. Parishioners to Casril’s temples are often merchants, traders, and other businessmen who are seeking blessings. Gamblers and thieves also seek Casril’s favor, as he governs luck as well as monetary gain.

Clerics serving Casril can be either male or female, and they often live rather lavishly due to hearty donations to the temple that are quite substantial. They are, however, still studious and well-learned as one of their duties is to advise professionals in ways to maximize their profit. Magically, they offer many blessings of luck and fortune, and have some minor talents in other areas of clerical magic.

Temple of Fate
The Temple of Fate is not devoted to religious worship, but an establishment to allow Oracles to practice their natural ability and offer their wisdom to those who would seek it. Oracles are individuals with a unique ability to decipher the will of the Fates, allowing them to pass down prophecies. The oracular ability is strongest in women from their teenage years to early twenties. Males can have the ability, and some female oracles can maintain their ability much later into life, but this is rare and most oracles are young women. Elder oracles, those whose abilities have weakened or been lost to time, may serve the temple by seeking out new oracles throughout the continent to send to the home temple (Kalesten, northern Thiskel and Ertia all have a single temple each to serve the whole continent). Most people coming to the Temple of Fate are people of influence; rulers of nations, generals of armies, nobles, and others.
World of Aserra

Followers of Darkness

Post by World of Aserra » Sat Mar 05, 2011 12:47 pm

Followers of Darkness
Predominantly followed by people of the Forsaken Land, including Danaij, Danaij’vai, Asath, vampires, humans, and any other residents, the Religion of Darkness is built around the Goddess of Darkness, Ispa, her children, and demons. Unlike the opposing religion, all of the gods in the Dark pantheon are worshiped together in the same temple, and each cleric takes spells as needed from a specific god’s repertoire. Parishioners may make prayers to specific gods in the pantheon as needed during their visits to the temple. It also should be noted that devotion to the Gods of Darkness is a requirement for Forsaken Landers. Most people accept this as a simply a fact of life and those that don’t care for it often try to escape the island or can face punishment and even sacrifice to the gods.

Human sacrifices are not uncommon in this religion as the Gods of Darkness take great pleasure in making their followers do their bidding. Humans and lower class Danaij often find themselves on the sacrificial altar at certain religious events. Craeseth and Sai’ras both demand a human sacrifice at these events, and their sacrifices are often people deemed criminal non-believers. Suldra, on the other hand, often demands a sacrifice of a young woman’s virtue, usually in some of the most depraved and licentious sexual acts, but it leaves the sacrificial victim alive and able afterward (if not emotionally traumatized for life).

Each race often has its own ways of worship. Danaij and humans worship all the gods together as a pantheon (humans being influenced by the Danaij). The Danaij’vai and Asath hold Craeseth in especially high regard as their patron, so much so as there are shrines dedicated solely to him in the the desert, and shines to both him and his mother in the Danaij’vai nations. Vampires, when living apart from other peoples, tend to devote most of their adoration to their patron god rather than the entire pantheon, but even those living amongst humans and Danaij may pay tribute to all the dark gods at the temples. Worshipers elsewhere in the world often practice their faith in secret in hidden, personal shrines within their homes or other secret places. There are some open shrines in Serdenaugh’s capital of Gites and perhaps other Thiskel nations with more freedoms.

Temples of Darkness recruit priests and priestesses from all populations in the Forsaken Land, but the temples are mostly maintained by high ranking Danaij clerics, who hold back humans and others from advancing too far in the temple’s ranks. Clerics are recruited between the ages of fifteen and twenty-one, and after about three years of study as an acolyte they are raised to a priest. Their spell repertoire includes healing spells which are quite painful and often leave scars, but still manage to do the job; curses which reflect the rebound off the cleric and onto an effigy; subjugation spells which can be far more insidious than other priesthoods; and many others.
World of Aserra

Elemental Religions

Post by World of Aserra » Sun Mar 06, 2011 2:51 pm

Elemental Religions
The religions followed by the elemental races are based on the adoration of their patron god, whom created them and imbued them with the souls of elemental spirits that allow them to use Elementalism. Elemental races honor their gods, rather than worship them. Where as humans go to prostrate themselves before their favored gods of the pantheon in hopes of favor, the elemental races rarely pray to ask for things that are beneficial to them. They often commune with the elemental spirit in their soul and other spirits of the same element, but only occasionally with their god, and usually only those in positions of leadership of a community seek their god’s guidance. To honor their god, they make use of their abilities for the good of their people and do all in their power to think of the community before themselves. Individuals who abandon their communities and ways of their people (especially in offensive manner) may find the elemental spirit within them stripped from their soul.

Within most societies there is a class of priests whom are often better compared to mages as most of their focus is the art of elementalism. They are, however, more likely to be communing with their god than others of the community, and often have healing skills that work only for their fellow people.

Air – Zelan
  • Followers of the God of Air, Zelan, are the Zaedyn. They have the ability for Air Elementalism as Zelan incarnated them with the souls of Sylph.
Water – Maris
  • Followers of the Goddess of Water, Maris, are the Mariel and Marfod. Mariel have the ability for Water Elementalism as Maris incarnated them with the souls of Undine. Marfod have dual patronage with the Goddess Entra, who created them with the souls of Nereid, or sea nymphs. As they live between the two elements of Water and Life, they have mastery of both.
Earth - Brecha
  • Followers of the Goddess of Earth, Brecha, are the Brech’mar. They have the ability for Earth Elementalism as Brecha incarnated them with the souls of Gnome.
Fire – Alaezo
  • Followers of the God of Fire, Alaezo, are the Asath. They have the ability for Fire Elementalism as Alaezo incarnated them with the souls of Salamander.
Life – Entra
  • Followers of the Goddess of Life, Entra, are the Ochae’nafod, Dra’nafod, Marfod, and Fayl’Idayn. The Nafod races all have the ability for Life Elementalism, but the Fayl’Idayn use Fae Magic as they have faerie souls. Though Nymphs do not have mastery over life, the ability for Life Elementalism was a special ability given to the mortal races that the Nymphs, Dryads, and Marfod were given. They did inherit shape-shifting abilities from their Nymph souls, however. The Marfod, as a water-dwelling race, share patronage between Entra and Maris. The Fayl’Idayn were adopted by Entra after they distanced themselves from their Idayn ancestors.
Light – Idraen
  • Followers of the God of Light, Idraen, are the Idayn and some Eain’Idayn. They have the ability for Light Elementalism as Idraen incarnated them with the souls of enigmatic light spirits. The Idayn split into many sub-races, but all of these races (save for some herds of Eain’Idayn) slipped away from the worship of Idraen and became independent. The Eain’Idayn were the first sub-race, created by Idraen during the War of the Gods. They too spread across the world and lost their abilities, but those herds that remain alongside the Idayn still retain their elementalism.
Dark – Ispa
  • See Followers of Darkness, above. Danaij and Danaij’vai have the ability for Dark Elementalism as Ispa incarnated them with the souls of Shades, but they combine their religion with the other Gods of Darkness.
Dark Fire – Craeseth
  • A small pocket religion in the Desert of Black Sand in the Forsaken Land, followed by the Asath that became stranded there after the continent of Ageond sank. Craeseth, the God of War and son of the God of Fire, Alaezo, took in the Asath and found the means to allow them to continue to use Fire Elementalism despite a darker shift in their alignment. As they are mostly isolated, they are not indoctrinated to the entire Religion of Darkness.
Ice – Fria
  • Followers of the Goddess of Winter & Ice, Fria, are the Aeul’Idayn. An off-shoot race of the Idayn, they traveled to the arctic continent of Athok where Fria adopted them as her own people and began to incarnate them with the souls of Lycia, the Ice Elemental. While Fria is also one of the four seasonal goddesses, she splits her duties between the seasons and the Aeul’Idayn.
World of Aserra

Dragon Worship

Post by World of Aserra » Wed Mar 09, 2011 10:23 pm

Dragon Worship
A religion followed by pocket cultures across Aserra, dragon worship occurs when a culture forms a bond with a local dragon. Though at first glance dragons seem to be massive and terrifying beasts, they are actually intelligent and magically powerful beings. People who realize this can often bargain with a dragon for a beneficial arrangement to both. In many cases, a dragon will request protected hunting grounds and sacrifices of livestock (though red and black dragons may request human sacrifices) in exchange for protecting the people, offering wisdom, and even blessings and magical boons. These cultures revere their patron dragon and often worship him in place of other gods. Humans are the most common dragon worshipers, but Samiss and Ur’Idayn aren’t far behind. Elemental races regard dragons aligned with their element as emissaries of their god, and often pay them the same respects as dragon worshipers, but their main devotion is to their patron god.

There are priests that serve the dragons who are educated in a runic written language that allows the dragon to communicate with them. This language is known by all dragons, and taught to those who would serve them. This language is the same for all dragon priests of all races. Though dragons are intelligent enough to understand spoken languages, their mouths cannot form the sounds, so instead they communicate with their priests through the runes which can be scratched into the ground or wall, or, for the more advanced, a complex language of growls, grunts, snuffs, whines, and roars that is translated into runes. Dragons can also communicate with their priests telepathically, but this requires great effort to be gentle to the human mind, and focus on behalf of the human. If this technique is used, it is often with only one priest at a time, until that priest dies or retires.

Dragon Priests vary depending on the dragon; some dragons may request that only males or females serve them, or individuals of a certain aesthetic that is pleasing to them. Their priests cannot channel the dragon’s power as other priests can do with the power of their god, but dragons often impart some magical knowledge for their priests to employ in service to them.
World of Aserra

Shamanistic Religions

Post by World of Aserra » Wed Mar 09, 2011 10:50 pm

Shamanistic Religions
Shamanistic religions are found across the world, especially in more “primitive” cultures, as they are closer to nature, though some more “civilized” cultures practice it as well. Shamanism entails the honoring of spirits (primarily elemental spirits and nature spirits), not so much their worship. In these communities the average person doesn’t try to curry favor with the local spirits, but instead relies on the guidance and protection of the local shaman(s). The shamans are the ones who dedicate themselves to understanding the spirits and working with them, and they then pass on wisdom and guidance to their people to respect the land and spirits. Though some cultures do hold rites of passage for all youths (or at least youths of one gender) where they use shamanistic rituals to find a guardian or totem spirit.

Many human cultures practice shamanism; in Kalesten this is mainly the Kaius Barbarians (who are also Dragon Worshipers), the Grasslanders, and Ertians (though it is predominantly practiced by smaller communities, there are some practicing shamans in the cities). It is a common magic/belief system adopted by the sub-races of the Idayn that were abandoned by Idraen, including the Ur’Idayn, Oir’Idayn, Ery’Idayn, and far-flung Eain’Idayn herds. The Samiss and Kuzo are also strongly shamanistic cultures.

See the Shamanism magic entry for more information on the practice of shamanism.
World of Aserra

Atheistic/Agnostic/Apathetic

Post by World of Aserra » Wed Mar 09, 2011 11:54 pm

Atheistic/Agnostic/Apathetic
Few Aserrans find it easy to dismiss the belief in deities, considering the strong influence these gods have on the world, but there are a few that do. Atheists deny the existence of gods entirely, often extending this belief to the existence of everything intangible including spirits and magic. Rare in Aserra, atheists can find confidence in their beliefs (or lack thereof?) if they live in a community with little to no magical influence, or within a similar-thinking culture that has dismissed divinity, spirits, afterlife, and magic (such as the Kalesten nation of Belvon).

Agnostics don’t entirely disbelieve in gods and magics, but they are reluctant to accept their existence and are unsure of the evidence of their existence. Societies and communities in which an atheist would find confidence in are often the same place that agnostics may call home, though agnostics are not entirely closed off to the idea that there is more to the world than they can comprehend.

Apathetic individuals may likely acknowledge the existence of gods and magic, but it doesn’t interest them and they don’t care one way or another about the will of the gods. Apathetic people may use magic, however, and acknowledge the existence of their soul and even afterlife, but may or may not care about that aspect of their spiritual lives.
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Discussion for Religion

Post by J. M. Vincent » Tue Sep 11, 2012 8:42 am

Use this thread to pose any questions, or make comments and suggestions on the subject of Aserra's Religions.
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Re: New Ideas for Nydoini

Post by J. M. Vincent » Wed May 01, 2013 6:00 pm

Image

This might just become my new perception for Nydoini, sans tattoo. :O
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Re: New Ideas for Nydoini

Post by Alera Tai'var » Wed May 01, 2013 9:26 pm

My personal feeling on this sort of turn is that it should be hinted at but never proven or disproven as opposed to being "canon". One of my early favorite fantasy universes did this (The Sword of Shannara series by Terry Brooks), except the inference is that the fantasy universe in question is actually Earth in the future and the "races" are are mostly the result of fallout from global nuclear war. You can read all of the books and never come to that conclusion, but supposedly, that was the intention.
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Re: New Ideas for Nydoini

Post by J. M. Vincent » Wed May 01, 2013 10:31 pm

I picked that up pretty easily in Shannara, I think. I don't intend to ever make that clear, just sort of hinted at.
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Re: New Ideas for Nydoini

Post by Alera Tai'var » Thu May 02, 2013 9:08 am

I am supportive of such an idea, assuming you view Aserra as another planet in the same universe as Earth. I hadn't really operated on that, but perhaps I should.
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Re: New Ideas for Nydoini

Post by J. M. Vincent » Sun Jul 05, 2015 9:43 am

New creation myth ideas--need to write these down inbetween reading history text book passages

Orran'sulani, god of the sun
Nydoini, goddess of the moon (main moon Lirya i think I called it?)
barren stone of Aserra laid between them, and with each child they brought forth into the world, they brought elements necesssary for life.
With the birth of Zelan came the sky
Maris's birth covered the barren ground with ocean
Brecha's birth brought up the enriched land from under the ocean
Alaezo's birth brought warmth to the world
Then Entra's birth brought forth living things--plants and animals
With the birth of Idraen and Ispa came the cycle of day and night

Somewhere inbetween Nydoini adds in humans. Maredi and Marebi (the smaller moons ruling over masculine and feminine) could be the first humans, and upon their death, they join their goddess in the sky as the lesser moons.

When the children of the gods grew older, they created the elemental races to serve them and act as stewards.
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Re: New Ideas for Nydoini

Post by J. M. Vincent » Sun Jul 05, 2015 12:38 pm

If anyone wants to suggest other ideas to add into it, go for it
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