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Rules of Development

Posted: Tue Feb 08, 2011 11:18 am
by J. M. Vincent
Rules of Development
  1. Keep in mind that this world may be published in one way or another. I encourage you not to integrate any concepts of a story or RPG world that you are creating and intend to publish independent of Aserra.
  2. Any ideas you use must be original, as if I publish this game, I would not like to get slapped with copyright infringement suit for a rip-off I didn't catch.
  3. Do not model any nations or cultures entirely after existing nations and cultures in the real world. You may use aspects of any existing cultures, though, and it would be best to mix things up too.
  4. There is a need to be reasonable with cultures, abilities, and the like that are created for Aserra. I don't want nations that are the epitome of perfection, or an entirely unreasonable set of abilities that causes them to be sensationally over powered compared to others of their race.
  5. I must give approval for anything major created by other players, so until I tell you that I'm ok with that, don't automatically assume that it'll be canon.